
Place value and rounding
Ten counters make a ten, ten tens make a hundred. Once you have seen the bundling, reading millions and rounding them is no longer a mystery.
MathematicsHesse curriculum · Gymnasium
Double grade 5/6: the core curriculum describes what should be achieved by the end of grade 6, so the units are the same for grades 5 and 6. Both grades are therefore shown as one stage. The numbers (guiding idea.content area.focus) are our own.
Building solid number sense: natural numbers, first negative numbers, fractions in their different meanings and decimals. Numbers are compared, ordered, rounded and examined for divisibility.
Reading, writing and understanding large numbers in the place-value system.

Ten counters make a ten, ten tens make a hundred. Once you have seen the bundling, reading millions and rounding them is no longer a mystery.
First ideas of numbers below zero, e.g. temperature or account balance.

A frog hops past zero into the negatives. Thermometers and bank balances show why minus 3 plus 5 makes exactly 2.
Interpreting and representing fractions in their different basic meanings.

Pizza, cake or a line: share it out fairly first, then colour some pieces. That is exactly what a fraction means.
Converting fractions to decimals and explaining when the expansion terminates or repeats.

Why does 1/4 end as a decimal but 1/3 never does? Long division gives it away as soon as a remainder repeats.
Understanding parts as percentages and interpreting simple percentage statements.

Discounts, VAT, surveys: one single bar holds the base value, the percentage and the part, one above the other.
Ordering numbers by size, also by expanding and simplifying fractions.

Compare two fractions as bars or circles. When you expand a fraction, the pieces get smaller but the amount stays the same.
Rounding numbers sensibly to a given place.

Ten counters make a ten, ten tens make a hundred. Once you have seen the bundling, reading millions and rounding them is no longer a mystery.
Divisibility rules, prime numbers, greatest common divisor and least common multiple.

Break numbers down into prime factors, check divisibility rules and find primes with a sieve. This also gives you the gcd and the lcm.
Visualising numbers and parts on the number ray and in pie charts.
No separate simulation is planned for this.
Confident calculation with natural numbers and fractions using the laws of arithmetic, plus first basic tasks with fractions and percentages.
Carrying out the four basic operations with whole numbers and fractions and using laws such as commutativity and distributivity.

An expression drawn as a tree: whatever hangs lowest is calculated first. The order of operations stops being a rule and becomes visible.

Two strips overlap in a rectangle: the shared area is the product of the fractions. Dividing by a fraction is shown visually as well.
Rearranging and grouping calculations cleverly to make them easier.
No separate simulation is planned for this.
Finding part, whole and rate for fractions and percentages.

Two strips overlap in a rectangle: the shared area is the product of the fractions. Dividing by a fraction is shown visually as well.

Discounts, VAT, surveys: one single bar holds the base value, the percentage and the part, one above the other.
Recognising, constructing and examining basic figures such as square, rectangle, triangle and circle for symmetry; first orientation in the coordinate system.
Naming and describing basic figures and combining them into new shapes.

Count the squares or walk once around? An ant makes the difference between area and perimeter tangible.
Drawing figures and patterns with ruler, set square and compass.
No separate simulation is planned for this.
Recognising and creating lines of symmetry and rotational symmetry in basic figures.

In a line or in a point: the shape flips over, and every construction step with the set square stays visible.
Plotting and reading points with positive coordinates.

Place and read points in a coordinate system, draw segments and lines and check whether they are parallel or perpendicular.
Cuboids, cubes and composite solids are explored using models, oblique drawings and nets; volume and surface area are described.
Recognising cuboids and cubes and describing composite solids.

First a row of cubes, then a layer, then the whole cuboid. Length times width times height follows naturally from filling it.
Capturing volume with unit cubes and surface area via the faces.

Fold nets of a cube, cuboid, prism, pyramid and cylinder into a solid in 3D and calculate the surface area.

First a row of cubes, then a layer, then the whole cuboid. Length times width times height follows naturally from filling it.
Building solids, drawing oblique views and folding or identifying nets.

Fold nets of a cube, cuboid, prism, pyramid and cylinder into a solid in 3D and calculate the surface area.
Positional relationships such as parallel and perpendicular, and mappings of figures (rotation, reflection, translation) are described.
Recognising and drawing parallel and perpendicular lines and measuring distances.

Place and read points in a coordinate system, draw segments and lines and check whether they are parallel or perpendicular.
Rotating, reflecting and translating figures and comparing the results.

In a line or in a point: the shape flips over, and every construction step with the set square stays visible.
Developing a feel for quantities, estimating and approximating, and converting units with prefixes.
Knowing typical benchmarks for lengths, masses, times etc.
No separate simulation is planned for this.
Measuring areas and volumes by covering/filling with unit squares or cubes.

Count the squares or walk once around? An ant makes the difference between area and perimeter tangible.

First a row of cubes, then a layer, then the whole cuboid. Length times width times height follows naturally from filling it.
Estimating quantities with reasons and checking results by rough calculation.
No separate simulation is planned for this.
Rounding quantities appropriately for the situation.

Ten counters make a ten, ten tens make a hundred. Once you have seen the bundling, reading millions and rounding them is no longer a mystery.
Converting between units of one quantity.

3.5 km is 3500 m, but 3.5 m² is 35,000 cm². The unit table shows why the decimal point jumps twice as far for areas.
Understanding and using prefixes such as milli-, centi-, kilo-.

3.5 km is 3500 m, but 3.5 m² is 35,000 cm². The unit table shows why the decimal point jumps twice as far for areas.

From a grain of sand to the Earth in steps of ten. Along the way it becomes clear why 10⁶ is a million and how to write tiny numbers.
Measuring and calculating length, mass, money, time and angle as well as perimeter, area and volume of simple figures and solids.
Measuring and converting lengths, e.g. on maps with a scale.

3.5 km is 3500 m, but 3.5 m² is 35,000 cm². The unit table shows why the decimal point jumps twice as far for areas.

Measure on a map with a ruler and use the scale to work out the real distance.
Measuring masses and stating them in suitable units.

3.5 km is 3500 m, but 3.5 m² is 35,000 cm². The unit table shows why the decimal point jumps twice as far for areas.
Calculating with amounts of money in euros and cents.
No separate simulation is planned for this.
Distinguishing and calculating points in time and time spans.
No separate simulation is planned for this.
Estimating, measuring and drawing angles.

Line up the protractor, hit the zero point, read the right scale. The estimation game then shows how well your eye already measures.
Finding perimeter and area of rectangles and squares.

Count the squares or walk once around? An ant makes the difference between area and perimeter tangible.
Calculating volume and surface area of cuboids and cubes.

Fold nets of a cube, cuboid, prism, pyramid and cylinder into a solid in 3D and calculate the surface area.

First a row of cubes, then a layer, then the whole cuboid. Length times width times height follows naturally from filling it.
First experiences with assignments between quantities and representing them in words, tables and charts.
Understanding that one quantity is assigned to another (e.g. amount → price).
No separate simulation is planned for this.
Describing assignments in tables, charts and in words.
No separate simulation is planned for this.
Planning and evaluating own surveys, presenting data in lists and diagrams and describing them with simple statistics.
Carrying out a data collection from the question to the evaluation.
No separate simulation is planned for this.
Determining and interpreting frequencies, mean, median and range.

One outlier pulls the mean away while the median barely moves. Dragging single data points shows which value is how robust.
Presenting and reading data in tally charts, tables and diagrams.

Show the same data as bar, line and pie charts and more, and discover how charts can mislead.
Recognising chance in everyday life and building first ideas of probability via frequencies.
Recognising and describing random events in everyday life.
No separate simulation is planned for this.
Getting to know probability as expectation (symmetry) and as long-run relative frequency.

Toss a coin, a die or a drawing pin a thousand times: the more often you throw, the closer the relative frequency gets to the probability.
Determining frequencies from experiments and stating them as proportions.

Toss a coin, a die or a drawing pin a thousand times: the more often you throw, the closer the relative frequency gets to the probability.
The summaries describe the curriculum in our own words. The original text is authoritative. Original text (German): Kerncurriculum, Gymnasium, Mathematics, grade 5/6